|
News
|
These are all the news posts written to the home page.
|
|
April Fools! (Part 3)
|
When Sony executives decided to remove the OtherOS feature from Phat Playstation 3, I'm sure they expected some backlash. The blog post that originally announced the change has now received over 6400 comments. To compare the average post on that site gets around 50 comments. It's also clear that many comments have also been removed due to foul language. Maybe you should voice your opinion there too! Look here.
But what about the rest of the Internet, surely there's some positive comments for the bar chart wielding Sony executives...
Tom's hardware has a good write up which echo's some of my earlier points on the topic. "In the post-Kutaragi, post-Harrison PlayStation world it seems as if there are fewer opportunities for the visionaries at Sony. The worldwide economic crisis has led companies to trim costs wherever possible." Read more here.
The EFF (Electronic Frontier Foundation) are also not impressed, leading with "Sony Steals Feature From Your Playstation 3". As they say, "After April 1, it's an inferior product." Read more here.
Slashdot also ran a story. The update includes, "This comes as something of a surprise. Particularly because only a month ago Sony Computer Entertainment management seemed committed to the continued support of the Other OS option on the PS3." I can't find any positive comments in the ~700 responses, can you? See more here.
Lwn.net also provides good details in their article, "The demise of PlayStation Linux". In it they point out that the so called "security concerns" for doing this "is not for the faint-of-heart???it involves pulsing a particular solder point on the PS3 board "low for ~40ns". This is not something a casual user will have any way to do, if they were even willing to try it. It certainly isn't a vector for malware attacks either." Read more here.
Maybe Sony Insider has got it right with their story, "Removing 'Install Other OS' Will Hurt The Sony Playstation 3". Their point about publicity worth repeating, "Linux access to the Cell, although very restricted and controlled was a powerful option. It gave that core group something that they were more than happy to generate free publicity." Read more here.
Performing a simple search on Google news results in around 300 articles relating to the removal of the feature that many people have paid for. Congrats on the publicity April Fools!
|
|
April Fools! (Part 2)
|
On April Fools day, Sony chose to remove the OtherOS feature from the Playstation 3 firmeware. The "upgrade" totally removes a feature that many people have paid for who had the reasonable expectation that it would not be removed.
This feature was already not available in the PS3 slim models. When the PS3 Slim was released in August 2009, The Register provided a quote from Sony which was taken from their Playstation 2 linux forums:
"The reasons are simple: The PS3 Slim is a major cost reduction involving many changes to hardware components in the PS3 design. In order to offer the OtherOS install, SCE would need to continue to maintain the OtherOS hypervisor drivers for any significant hardware changes - this costs SCE. One of our key objectives with the new model is to pass on cost savings to the consumer with a lower retail price. Unfortunately in this case the cost of OtherOS install did not fit with the wider objective to offer a lower cost PS3."
Interestingly, the message that this quote was taken from has been deleted from the forums. Maybe it also echoed the sentiment of Geoff Levand who's job it was to provide PS3 Linux support. He wrote the following last August in relation to the PS3 Slim's removal of Other OS:
"The feature of "Install Other OS" was removed from the new
"Slim" PS3 model to focus on delivering games and other
entertainment content.
Please be assured that SCE is committed to continue
the support for previously sold models that have the
"Install Other OS" feature and that this feature will
not be disabled in future firmware releases."
More recently Geoff has said that his job in Sony will no longer include providing support for PS3 Linux. He has also chosen to head away on holiday to let this whole problem blow over. Good move Sony!
Obviously a single person was too much operating cost when Sony are reporting earnings of $861 million. As a trading web site states in February this year:
"The company recorded earnings of "79.2 billion ($861 million), which was sharply higher compared to "10.4 billion in the year-ago quarter. The growth was primarily driven by strong Financial Services revenue, robust sales of Vaio PCs and PlayStation 3 gaming consoles as well as stringent management efforts to control costs."
Obviously the Other OS features and costs associated are an easy target for controlling costs. It would be nice if Sony could tell the truth about this, but like many of these large corporations it's their belief that "we can't handle the truth".
Interestingly a Reuters article also provides something interesting:
"Oneda (Cheief Financial Officer) said Sony aims to launch new products that will vie with Apple Inc's closely watched iPad, designed to bridge the gap between smartphones and laptops."
Goodluck with that Sony. To do anything that even comes close would require a the ability to recruit developers to your platform and provide an API that is available and open. You've just pissed off a large number of developers who will have little interest in developing for your platform now. Goodluck with winning them back.
The sad thing is that the PS3 interface could be the basis for a great platform. They could have launched a Playstation App store before the iPhone and had a growing developer community building thousands of apps already. The PS3 interface could have spread not only to the PSP, but to a phone interface and pad style device. The API is there, but so locked up with NDAs, and other legal bullshit that Sony will have no hope in vieing with Apple.
Sony, it looks like your MBA educated marketing execs who love their bar charts and pie graphs don't understand how to build developer communities. It's an art that Microsoft and Apple have taken years to perfect. It won't be something you can turn on overnight, but it is something you can destroy overnight. Looks like you just did it; it must still be April, Fools.
Got any other thoughts on the April Fools? Discuss it here.
|
|
April Fools!
|
Today Sony will release a new version of the Playstation 3 firmware(v3.21). This release has the single purpose of removing the OtherOS feature from all PS3 consoles (both earlier fat models and latest slim versions). This type of announcement might normally be considered an April Fools day joke. However, in this case it is real and Sony are being the fools.
It would seem that this is knee jerk reaction to the recent progress announced by George Hots (geohot) at breaking the Hypervisor security. However, Sony executives are not that stupid and would realize that this will do little to stop these advancements. Developers such as Geohot won't upgrade their console and are likely to continue to make progress. This decision is more likely a planned obsolescence to remove a feature that Sony MBA educated marketing executives see as a useless feature that reduces the value of the Playstation brand.
It is obvious from these maneuvers that the Sony gaming and console division is struggling to survive the current onset from companies Nintendo, Apple and Microsoft. The 'hey day' of the Playstation 2 platform five years ago is lost and Sony executives missing out on bonuses and pay rises are attempting to do anything they can to resurrect their once dominant gaming platform. Sony continue to miss out of excellent opportunities that the architecture of the Playstation 3 provide.
Many believe that the root cause of this is the retirement of Ken Kutragi, the persion who originally steered the Playstation group. Following his retirement Sony brought in executives with little understanding of the brand and eco-system that revolves around the Playstation division. What is worse, is that these "MBA educated marketing executives" who make decisions based on graphs, projections and the results of surveys conducted by external marketing companies are failing at delivering innovates products to the market.
Nintendo have blown Sony out of the water with their Wii console that is cheap to manufacture and first introduced the Wii wand. Apple have blown Sony out of the water with their App store and casual gaming. Microsoft have equalled Sony in the current console wars and continue to steal exclusive titles from Sony. The sad part of this is that the Playstation 3 provides the ground work for exciting and innovative products.
To 99% of Playstation owners, the removal of the OtherOS feature is a non event. It won't be missed and will not have been used. It is a blip on any usage graph. To 1% of Playstation owners it is a platform for developers to cut their teeth on the Playstation hardware. It provides an avenue for young developers to write software for the Cell CPU. It provides the gateway that these young developers who will eventually be paid to write the AAA titles by large gaming companies. Sony will effectively starve out the next wave of developers for their platform and the quality and number of games will continue to drop. These 1% of developers are a large part of what brings the best out of the Playstation platform.
However, Sony have already done that. The landscape has changed from the Playstation 2 days. Why would a developer want to cut their teeth on the Playstation hardware. A young developer can easily pickup an Apple iphone development kit and release their own mini-game and start making money. Apple are already extending that platform to the iPad. Apple understand the simple rule of creating a great developer eco-system around their products. Sony continue to fail in this area, living in the closed systems of the Playstation 2 days.
The OtherOS feature is built on a Hypervisor which provides a secure sand box that could be used to create a huge developer community of the likes of the Apple iphone. The Hypervisor could have been the basis for an App Store and a free developer tool kit. The Hypervisor could have been the basis for a simple developer programming language such as Squeak. Sony took the first step in providing the OtherOS feature, but failed to take the subsequent steps to make this feature the basis for something great.
When Sony bring out their App store or iPad competitor where will the developers be? The developers might be with Apple learning their API and building the next wave of new titles on the iphone. The developers might even be with Google learning the Android APIs. They might be with Microsoft learning their APIs and building new and innovative titles for them. The next round of developers won't be with you Sony because you don't have any API's to learn. Soon your platform will only get the sequels, or the AAA titles that are easy to port to the Playstation 3 so that large companies can extract a few more dollars out of your gaming community. You won't be getting the best developers because they won't know your hardware or your APIs.
The Sony MBA educated marketing executives who seem to currently control the Playstation brand are fools. Have a happy April, Fools!
|
Scalable Remote Debugger Protocol
posted by LBGSHI on 11 Feb 2010.
|
As members of the video game homebrew/development/reverse-engineering scene, we admittedly spend a considerable amount of time re-inventing the wheel. This is sometimes necessarily so, but much of the time it can be avoided by cohesion and the application of standards.
Parasyte and, to varying degrees, other scene members from GSHI, KodeWerx, RHDN, and abroad, are working on a new protocol, known as SRDP - Scalable Remote Debugger Protocol, as the title has already alerted you.
Straight from the source's mouth, SRDP is "a remote debugging protocol, applicable to emulators and video game hardware, among other uses.", which "will allow the same debugger user interfaces to be used on any emulator of your choosing, or even on the real deal." This standardization means that any debugger UI upgrade would be a universal one, across any system physically capable of supporting the new features implemented. This would be a huge leap forward in debugger technology and methodology, and would save a lot of time and effort that usually goes to waste with every new debugger for every new system.
Whether you're a developer, a regular user of debuggers, or just an interested member of the community, you can help, merely by showing interest and making a post on one of the SRDP threads. Ask questions that spark discussion, contribute example code, and feel free to spread the word to anyone you think might be interested.
For a spec sheet in progress, drop by HERE, and for a synopsis of SRDP by Parasyte, check out the threads HERE and HERE.
|
Happy 8th Birthday.
posted by oobles on 06 Apr 2009.
|
Things have moved quite slowly on the home page of ps2dev.org over the last year. It was only two posts that I saying happy 7th birthday! However, everyone knows that all the action is in the forums. The forums continue to be a great place for anyone developing for the Ps2, psp, or ps3. Thankfully the community continues to thrive despite the lack of attention I give the site. Oh well.. another year down. Looking forward to the 9th birthday.
For the observant of you, yes this is a day late! And yes, no April fools joke this year. I am slack!
|
AV Social event - London
posted by oobles on 23 Sep 2008.
|
For the lucky folks in and around London, there's a "AV Social" event on friday 26th September 2008. I've received the following details from Kouky via the forums:
8bit artists Steve and Pikilipita will perform a unique Audio+Video set exclusively from games consoles. Music will be generated from Game Boy while the visuals wil be mixed using PS24VJ: a homebrew ps2 software. This set will be the first of the night so be there a 9pm or you might miss it!
AV Social
9pm-2am
British Film Institute
Belvedere Road
South Bank
London, UK
More details available at:
http://www.pikilipita.com
http://www.myspace.com/stevenosurname
http://www.ne1co.info/avsocial
|
PS2 Content Updated
posted by LBGSHI on 18 Aug 2008.
|
The PS2 portion of the site has been updated to reflect the current toolchain, amended to include references to source that compiles (while leaving all old source for posterity, with a note that it no longer compiles), fixed so that all links point to existent files, and increased to allow new users a greater variety of tutorials, guides, and compilable source. I hope these updates help make PS2Dev.org a better place :)
I'll continue making updates to the PS2 portion of the site as I recall things that should be added/updated. I'll also probably make some basic grammatical/typographical/etc corrections to the other sections, and ensure there aren't any broken links, but as I don't have any experience or knowledge concerning PSP or PS3 development, I'll probably leave them alone for the most part.
A big thanks to Oobles for allowing me to help out. Until next time...
Edit: A bigger thanks goes back to LBGSHI! If anyone is interested in helping to remove the bit-rot in the PSP and PS3 sections, please PM me (Oobles) in the forums.
|
Happy 7th Birthday.
posted by oobles on 05 Apr 2008.
|
Every year this time comes around I'm always amazed that the site is still here. And more amazed that the site keeps growing. I do little more than make sure the server keeps running and scan the forums for bad content. It shows what a great community that the site has become. The site receives around 50,000 unique visitors every month. Alexa even ranks us in the top 100,000 web sites, ranking 67,353.
Its also nice to see that through all the years we've managed to keep the forums a great place for developers. Sure its a bit of an exclusive club, but at least the site isn't covered with questions about warez, game cheats or other such subjects. I've got thank all the moderators that do such a great job at keeping the place full or great information. The forums now have over 65,000 posts which is a great resource.
Of course as far as Sony is concerned this site doesn't exist. They see what's going on here but have yet to recognise its existence. I would have liked to co-operate with Sony with the PS3, as its a great combination of keeping games copyrighted while allowing homebrew development. I'd even go as far as splitting the site in two to keep the PS3 area separate from the PSP & PS2 areas, if it meant that there was some communications between Sony and "otheros" developers. I doubt that will happen anytime soon.
Anyway.. seven years! A lot has changed over that time. PS2 development is now the old man. PSP development is where its at.. and the PS3 is the baby.
Happy birthday ps2dev.org! If you're new or old to the site, come say hello at this thread here.
|
Introduction to PS2DEV
posted by oobles on 21 Jan 2008.
|
Lukasz Bruun, a long time contributor to the ps2dev scene has put together a great introduction to PS2 homebrew development. It covers all you need to know about the ps2dev tools, hardware & software. It also has a great history of the ps2dev community with many of the important releases since 2001. Check it out over at Lukasz' site. http://lukasz.dk/playstation-2-programming/an-introduction-to-ps2dev/. If you've got any comments you can give him feedback in the forums here.
|
Is Sony blocking 3D access?
posted by oobles on 20 Dec 2007.
|
The "otheros" option has provided a great opportunity for the homebrew development community to develop and innovate with the PS3. Over the last few months a few people that use our forums have been investigating using the 3D aspects of the PS3 GPU. It's a very powerful element of the PS3, so naturally people want to use it. In the last firmware update (version 2.10), the ability to access the 3D graphics has been modified. The method our users have been using has been removed. It is not currently clear if Sony is intentionally removing access to 3D aspects for "otheros" users. Can we get an official statement on whether Sony is intentionally blocking 3D access?
One of the interesting aspects of the "otheros" aspect of the PS3 is that Sony do not provide any information on the hypervisor security. In fact, Sony provide no developer information regarding the "otheros" facility, other than the fact it is there. Homebrew developers have had to look through open source code and experiment with the hypervisor to discover its bounds. Many people have already documented many of the hypervisor calls in the wiki here.
The Playstation "otheros" facility is a fantastic and innovative part of the PS3 capabilities. It gives Sony the opportunity to expand the knowledge of how to program the power of the cell architecture to universities and other homebrew developers. The more developers that can develop for and exploit the true power of the cell architecture, the better the industry will be at developing new and innovative software. I believe the "otheros" facility is an important aspect for ensuring the long term success of the platform. Importantly, the "otheros" facility and hypervisor security mechanism has been positively accepted by users of forums like ours.
The advantage of the "otheros", is that it is the first platform to provide controlled access to a game platform's hardware through a controlled API. This is something I have wanted from the first day I created this web site over six years ago. I am impressed by how Sony have been able to provide homebrew and universities access to the hardware without jeopardising its investment in the software and hardware. I personally do not want to see developers on this site trying to hack the hypervisor to gain deeper access to the hardware than what is supplied. Of course I can only discuss this with other moderators and decide on what is considered on topic. In particular, we have always disallowed discussions on hacking commercial games or hacking for the purpose of circumventing security (for the purpose of playing copied games). We can't stop these from happening, but we can stop it in our forums.
The main reason for this post is that I am concerned that it is Sony's intention to block access to the 3D aspects of the GPU entirely. I believe this is extremely short sighted. The level of access provided by the firmware prior to 2.10 has been accepted and understood by developers. By blocking access to 3D aspects of the GPU, Sony will encourage developers to find exploits that bypass the hypervisor security. These exploits once found may lead the way for further bypassing of security mechanisms. I understand that Sony might want to keep access to the 3D aspects of the hardware for exclusive use by PS3 commercial games. However, what is the danger of allowing homebrew developers access this hardware? Is Sony concerned a developer will create a great homebrew game and sell it through a different channel? The market for "otheros" developers is so tiny that it would not be worth while. It would actually be an opportunity for Sony to potentially pick up and improve some small games ready for the Playstation Network. The reasons to allow access are numerous. Developers will create a better experience when using Linux, create great demos that explore the hardware?s capabilities and maybe create some basic games. None of these things are threatening to Sony's core business.
Another reason for this post is that I believe it will be beneficial to have a contact point with Sony so that we can understand what aspects of the hypervisor Sony does not want investigated. Discussing these will help me and other moderators develop the right forums rules for the PS3. I believe that by having some communication between "otheros" developers and Sony will ensure that the facility is used for what was intended; to create a thriving innovative knowledgeable community.
Do you have any comments on the above? Discuss in forums here
|
psdev on facebook
posted by oobles on 20 Oct 2007.
|
If you're not with the facebook craze, you're just not with it anymore. So to stay with it, we've joined facebook. I've created a group called psdev! If you've already succumbed to the blackhole of time that is facebook.... go on... add one more group to your list! If you haven't succumbed, we'll see you soon.
|
Toolchain and SDK updates
posted by oobles on 28 Jun 2007.
|
ooPo has been busy. His updated the toolchain build scripts for the PS2 and PSP. More importantly, his made available the all new PS3 toolchain script! If you need any help with the PS3 toolchain then read the forums here. His also taken a snapshots of the PS2SDK and PSPSDK and put them online to make getting started nice and easy.
|
Breakpoint Seminar Videos Online
posted by TyRaNiD on 12 Apr 2007.
|
Watch in awe of my lazy presentational ability, considering the videos from Assembly are not even out yet it is surprising Breakpoint can do it so quickly. They can be grabbed from this FTP The slides are more or less the same as from assembly so you can just grab the old slide deck.
Oh and congratulations to TBL for their awesome PSP demo proving that the PSP is more than capable of doing a good demo (and finally I got a greet, sorta :P). Only a video is available at the moment but better than nothing :)
|
Happy Birthday to you.. Happy Birthday to you!!!
posted by oobles on 05 Apr 2007.
|
Would you believe six years!? Yep, we've been hanging around the Internet for the last six years. Programming the PS2, PSP and now the PS3. Thanks for everyone who has contributed over the years to make this site such a great place. If you would like to throw out a hello and a thanks to everyone who makes the site great, send a message to the forums here.
|
ps2dev.org offline
posted by oobles on 01 Apr 2007.
|
|
After receiving an injunction ps2dev.org was temporarily taken offline. My lawyers have advised me that I have nothing to fear and can put the web site back online. Ok.. It was another bad April Fools day joke. Site is back to normal. Sorry for the disturbance. Did anyone believe me? (I doubt it).
|
Programming the SPU in C/C++
posted by oobles on 22 Mar 2007.
|
IBM's series on programming high-performance applications on the Cell BE processor continues. Part five concentrates on programming the CPI in C/C++. The introduction:
Write optimal code for the Cell Broadband Engine? (Cell BE) processor's synergistic processing unit (SPU) and have your programs running lightning fast. This installment of Programming high-performance applications on the Cell BE processor covers SIMD vector programming, branch elimination, loop unrolling, instruction scheduling, and branch hinting techniques. Previous installments have covered the basics of the Sony? PLAYSTATION? 3, the Cell BE architecture, and SPU programming.
It's over at www-128.ibm.com/developerworks/power/library/pa-linuxps3-5
|
Program the SPU for performance
posted by oobles on 20 Mar 2007.
|
The latest article in IBM's Programming high-performance applications on the Cell BE processor is online. Part 4 is titled "Program the SPU for performance". The introduction:
Write optimal code for the Cell Broadband Engine? (Cell BE) processor's synergistic processing unit (SPU) and have your programs running lightning fast. This installment of Programming high-performance applications on the Cell BE processor covers SIMD vector programming, branch elimination, loop unrolling, instruction scheduling, and branch hinting techniques. Previous installments have covered the basics of the Sony? PLAYSTATION? 3, the Cell BE architecture, and SPU programming.
Available at www-128.ibm.com/developerworks/power/library/pa-linuxps3-4
|
Anissian's PSP Modules Tutorial
posted by oobles on 28 Feb 2007.
|
Anissian has provided us a tutorial on PSP Modules, Exports, Imports and Patches. You can download it from here. If you've got comments or questions please write in the forms here.
|
BBC News - Three hacker teams unlock the PSP
posted by oobles on 27 Feb 2007.
|
The BBC is running a story about PSP hacking where they interviewed Fanjita and Dark Alex. It's not a bad article considering it is written for the non-technical types. It's a shame that the efforts of many people around here did not get picked up by the story. It really is the combined effort of many people that makes this all possible. It was also nice to see the piracy issue put in a balanced light.
You can find it at http://news.bbc.co.uk/2/hi/technology/6397797.stm
|
Playstation 3 area added to site
posted by oobles on 25 Feb 2007.
|
Now that Playstation 3 development is starting to take off, I've added a PS3 section to the web site. I've added generic areas for Links, Tutorials, Tools, Demos and Projects. These areas are very baren at the moment, so if you've got anything useful please add them.
|
Server Upgraded
posted by oobles on 12 Feb 2007.
|
|
For those people who noticed the 24-hour outage on the weekend. It was due to a server upgrade which required a full disk image rebuild. This is now completed and things should return to normal.
|
The Cell/B.E. Challenge 07: Beyond Gaming!
posted by oobles on 06 Feb 2007.
|
If you live in Europe or America and have some interest in the Cell architecture IBM is running a competition. First prize is $10,000 USD so it's probably worth a look. Before you get too excited, you must be a full-time or part-time student at a University to enter. Here's what they have to say:
IBM is pleased to announce an excellent opportunity for you to put your skills to the test and allow innovation to take the lead!
You can participate in this contest whether you have little or no Cell/B.E. Processor experience, some understanding of the techology, or have mastered this subject for some time now.
What you really need is the drive and competitive spirit to expand your mind, learn about this cutting edge technology, and show off your coding prowess. With some hard work and dedication, you could win some great cash prizes!
You can get more details at www-304.ibm.com/jct09002c/university/students/contests/cell
|
The business of making games.
posted by oobles on 01 Feb 2007.
|
If you've ever had an interest in turning a hobby of hacking a console into making retail games. You should read the great article over at Three Speech. It discusses the business side of making games; looking at the past, present and future. Check it out at threespeech.com. Btw, it's also a good source of PS3 news and information.
|
RapidMind development environment for PS3
posted by oobles on 12 Jan 2007.
|
This could be worth a look. From the press release:
RapidMind and Terra Soft announced today that they have teamed up to make application development for the PlayStation?3 easier than ever. As part of an agreement with Sony Computer Entertainment Incorporated, Terra Soft Solutions announced last month the release of Yellow Dog Linux for the PlayStation 3. With the RapidMind Development Platform, developers can easily create applications that will run on the PlayStation 3, as well as other hardware solutions based on the Cell Broadband Engine? (Cell BE).
If you're in Colorado you might also be interested in the Terra Soft Solutions Cell processor "hack-a-thon". More information available at www.terrasoftsolutions.com and www.rapidmind.net
|
Happy New Year
posted by oobles on 09 Jan 2007.
|
A belated seasons greetings and Happy New Year to everyone on ps2dev.org. The new year is always a nice time to think about the last year, and look forward to the next. These days my real life has not allowed me to have any more than a maintenance role with ps2dev. However, the Ps2dev community continues to grow and change which is great to see.
From my perspective 2006 was the year of the PSP. The number of releases and maturity of the tools available for the PSP homebrew developer has grown. This has allowed a large number of great releases to be shared. I would like to put in a special thankyou to Tyranid for his continous contributions to the PSPSDK library and his PSPLink software. I would also like to thank everyone else who made contributions to the forums, libraries and tools available to the PSP homebrew community. It has been quite amazing to see what can be achieved in such a short amount of time.
While the PS2 has not had as much attention this year, there has been some great releases. I'd like to thank Herben, jbit, eeug, evilo and everyone else who have made contributions the Subversion repository.
Looking forward, I think 2007 may well be the year of the PS3. I think we should thank Sony for having the forsight and guts to deliver such powerful hardware which allows for homebrew development. I look forward to see what people will accomplish with this impressive hardware over the coming years. I would like to think that the ever present ps2dev community provided part of the incentive to create an this more open platform. However, I think we may need to wait until March before the PAL teritories get their hands on the PS3 until we see things moving fast.
I would like to remind people that the ps2dev community is simply a group of people with an interest in writing software for the Playstation consoles. From this point of view, there is no leader or anyone you need to ask permissions to be involved. The ps2dev web site provides the tools forums & subversion to allow people to start and create their own projects. If you want to be involved the only way to get started is start. Which reminds me of a great quote by Goethe:
Whatever you can do or dream you can, begin it.
Boldness has genius, power and magic in it!'
Everyone have a great 2007, and remember that now is a great time to start a project or anything for that matter. If you need write access to Subversion, please request it via private message in the forums (I can be slow to responsd, so send multiple messages if needed).
|
|
|