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  Pillgen v1.00 -- a small PS2 demo
I am finally putting out another demo, this time it is actually somewhat decent. 3.2 Million lit, shaded polygons per second, using just EE-core + COP2. No SCE libs were used in this, just use EE-GCC to compile if you feel like it. Hopefully more of you will be able to do something now that this is out.

PS2 Pillgen sources + binaries
pillgen

Download -> 20010723-pillgen1.00.zip


win32 test stuff
for fun

Download -> pillgen-win32-opengl-testapps.zip


screencap
before you see it on your PS2

Download -> pillgenv1.00.jpg


picture
This image isn't displayed in the release version but is easily generated from the code provided; a high level-of-detail pill (4000+ triangles).

Download -> bigfatpill.tif



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last updated by vzzrzzn on Mon Jul 23 00:00:00 GMT 2001
 
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