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  Libraries
Misc libraries.

LlibPlanar Beta1
LlibPlanar is a full featured GS library that contains a lot of 2d/3d primitives. I am not really good with spanish, but the samples available on the page should be enough to understand how his library work.

Link -> http://ps2dev.ofcode.com/


ps2-lua 5.0.2
This is a binary lua distribution to use with the ps2sdk. The port is quite simple, and shouldn't cause much troubles. It has been a bit tested, and it contains some tests. Please carefully look at the test's Makefile in order to know how to compile your own lua-host softwares.

For those who wonder what LUA is, please visit the official lua website.

Make sure you read the included README.ps2 for more insights about that release.

ps2-lua 5.0.2 binary distribution

libjpg v0.3
The Independent JPEG Group's JPEG ps2 port
==========================================

Here's a quick port for the ijg.org's jpeg library, check the original README included here for more information about the ijg's jpeg library.

Currently the library is build against ps2lib (www.ps2dev.org), and the example links with libito (www.mouthshut.net) as well.

Changelog:
---------

v0.3:

  • More API changes, added jpgCreate, jpgCreateRAW, jpgCompressImage, jpgCompressImageRAW and jpgScreenshot.
  • Modified libjpg.h so it doesn't needs jpeglib.h anymore.
  • working_state struct at jchuff.c needed a workaroud for the alignment bug in gcc.

v0.2:

  • API rewrite, removed jpgGetInfo, replaced by jpgData struct, also added jpgOpen.
  • Enabled JDCT_IFAST as default IDCT decoder.
  • Builds with ps2sdk now.
  • Example now uses gsKit.

v0.1:

  • First release.

Thanks to Pixel and auMatt for testing :).

Ported by linuzappz


Download -> libjpg-0.3.tgz


libjpeg v0.2
**** SOMEONE NEEDS TO GIVE US ACCESS TO ADD FILES!! ****


The Independent JPEG Group's JPEG ps2 port
=====================================

Here's a quick port for the ijg.org's jpeg library,
check the original README included here for
more information about the ijg's jpeg library.

Currently the library is build against ps2lib
(www.ps2dev.org), and the example links
with libito www.mouthshut.net) as well.

----------------
Changelog:
----------------

v0.2:
* API rewrite, removed jpgGetInfo, replaced by jpgData struct, also added jpgOpen.
* Enabled JDCT_IFAST as default IDCT decoder.
* Builds with ps2sdk now.
* Example now uses gsKit.

v0.1:
* First release.

Thanks to Pixel and auMatt for testing :).
Ported by linuzappz (linuzappz@pcsx2.net)

Download -> libjpg-0.1.tgz


gsKit
gsKit is a library that provides a C interface to the Playstation 2 Graphics Synthesizer.
It is low level in nature, implimented using the PS2SDK and inline assembly.
This project does not aim to be all inclusive, rather a "lean and mean" interface to the GS hardware.

gsKit aims to provide the following functionality:

- Multi format GS initialization. (NTSC, PAL, DTV, VESA)
- VSync, Double Buffering, Anti Aliasing, and Z Depth Test.
- Overlay and multi-context support utilizing the "Merge Circuit".
- Basic primitives as per the Sony documentation. (Line, Tri, TriStrip, ...)
- Extended primitives support. (Quads and GL Style Vertex Lists)
- Simple texture loading and handling.
- Font and printing support for FNT and TrueType formats.
- GS debugging and diagnostic functionality.
- C accessibility of all documented GS instructions.

gsKit also includes a library named dmaKit. dmaKit provides C routines for DMAC usage by gsKit.
The aim of this library is also for eventual inclusion in PS2SDK.
For now, it will remain part of the gsKit project while it matures.

gsKit Version 0.2 (Source and Precompiled Binaries)

gsKit Version 0.2 (Source Only)
gsKit Development and Discussion Thread
gsKit Version 0.1-BETA (Source and Precompiled Binaries)
gsKit Version 0.1-BETA (Source Only)

libHdd
libHdd is a set of drivers and source code which provides access to a hard disk drive (hdd) connected to your PS2. The library allows you to manage partitions and provides access to filesystems on the hdd.

libHdd v1.2
libHdd v1.0

LIBCDVD: CD+DVD Filing System for PS2
CD and DVD Filing System with extended RPC interface, and support for ISO Level 1, ISO Level 2, Joliet, and UDF Filing Systems.

LIBCDVD v1.15: CD+DVD Filing System for PS2
LIBCDVD v1.13: CD+DVD Filing System for PS2

gsLib 0.51 - PS2 GS Library
gsLib is a comprehensive, and fully documented, library for the PS2's Graphics Synthesizer. It provides modules for initialisation and management of the drawing environment, drawing all types of primitives, and printing formatted test to the screen using bitmap fonts.

v0.51 adds gcc 3.2.2 and ps2Lib 2.1 compatibility, aswell as adding a TextureDownload function, and removing the need to bitshift texture co-ordinates.

Hiryu

Download -> gslib_0.51.zip


PS2Lib
PS2Lib is an open-sourced library for developing directly with Sony's Playstation 2. It was originally developed by Gustavo Scotti and released in October 2001. As he described in the original README, "All the findings are based in disassembling the binaries with the whole symbol table, interpreting the results, and trying out with the bits." As other developers have joined the project we have kept to that original method. PS2Lib today provides a large number of the basic software libraries required to access the underlying PS2 system. As the PS2 has two separate CPU's (the Emotion Engine(EE) and IO Processor(IOP)), the library is split into two different major areas representing functions available on each processor.

PS2Lib may be downloaded from the following website:


Link -> http://ps2dev.sourceforge.net/



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last updated by blackdroid on Mon May 03 07:49:43 GMT 2004
 
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