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TUTORIAL 5: Advanced Perfomance tips
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Good information on assembler instruction pairing and latency penalties.
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Normal Mapping Tutorial by Morten 'Sparky' Mikkelsen
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This paper describes a method for doing PC-style normal mapping on the
Playstation 2 by taking advantage of the GS and VU1 units.
Two variations are described: A cheap two-pass solution without per-pixel
normalization and a per-pixel normalized alternative which requires four
passes.
Download -> ps2_normalmapping.pdf
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