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  Normal Mapping Tutorial by Morten 'Sparky' Mikkelsen
This paper describes a method for doing PC-style normal mapping on the Playstation 2 by taking advantage of the GS and VU1 units.

Two variations are described: A cheap two-pass solution without per-pixel normalization and a per-pixel normalized alternative which requires four passes.

Download -> ps2_normalmapping.pdf



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last updated by rai3or on Mon Nov 08 23:21:17 GMT 2004
 
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