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		<title>Ps2dev.org</title>
		<link>http://ps2dev.org/</link>
		<description>Homebrew Playstation</description>
		<language>en-us</language>
		<pubDate>Tue, 6 Mar 2006 04:00:00 GMT</pubDate>
		<lastBuildDate>Tue, 10 Jun 2003 09:41:01 GMT</lastBuildDate>
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		<managingEditor>oobles@gmail.com</managingEditor>
		<webMaster>oobles@gmail.com</webMaster>
		
			
			<item>
				<title>3DReflection</title>
				<link>http://ps2dev.org/ps2/Code/Demonstrations/3DReflection</link>
				<description>I created this sample to show how reflection is done on the cars in Gran Turismo 1,2,...

this example use Libgs and Libvux included in the ps2sdk.

it should compile with no problem, you might only need to update your ps2sdk files.

note:
 this is a 15,000 poly mesh rendering twice mostly useing the main cpu. performance can be increased by changing funtion that start with &#39;Vux....();&#39; to &#39;Vu0...();&#39; to use VU0 in macro mode to do 3d calculations.


&lt;br/&gt;
&lt;br/&gt;

&lt;a href=&quot;/ps2/Code/Demonstrations/3DReflection/3DReflection.download&quot;&gt;3d_reflection.rar&lt;/a&gt;

&lt;br/&gt;
&lt;br/&gt;



&lt;img src=&#39;http://img41.imageshack.us/img41/1522/tv2009052516450600.jpg&#39; border=&#39;0&#39;/&gt;</description>
				<pubDate>Mon May 25 21:57:32 GMT 2009</pubDate>
				<guid>http://ps2dev.org/ps2/Code/Demonstrations/3DReflection?v=13</guid>
			</item>
			
			<item>
				<title>3DReflection</title>
				<link>http://ps2dev.org/ps2/Code/Demonstrations/3DReflection/3DReflection</link>
				<description></description>
				<pubDate>Mon May 25 21:47:24 GMT 2009</pubDate>
				<guid>http://ps2dev.org/ps2/Code/Demonstrations/3DReflection/3DReflection?v=1</guid>
			</item>
			
			<item>
				<title>FMCB (Free Memory Card Boot)</title>
				<link>http://ps2dev.org/ps2/Loaders/PS2_side_boot_loaders/FMCB_(Free_Memory_Card_Boot)</link>
				<description>FMCB is an amazing app that allows the user to boot homebrew via a memory card, with no modchip or swap disc/trick required. Download and instructions can be found here: &lt;a href=&quot;http://www.psx-scene.com/forums/freevast/&quot;&gt;FMCB Official Forum&lt;/a&gt;</description>
				<pubDate>Sat May 02 21:32:32 GMT 2009</pubDate>
				<guid>http://ps2dev.org/ps2/Loaders/PS2_side_boot_loaders/FMCB_(Free_Memory_Card_Boot)?v=3</guid>
			</item>
			
			<item>
				<title>GuileSmash</title>
				<link>http://ps2dev.org/ps2/Code/Demonstrations/GuileSmash</link>
				<description>guile_smash is a demo that demonstrate drawing 2d graphics on the new &#39;libgs&#39; &amp; &#39;libpad&#39; included in the ps2sdk.
&lt;br&gt;
&lt;br&gt;

it demonstrates: transparency, semi transparency, double buffering. ...

&lt;img src=&quot;http://ps2dev.org/ps2/Code/tmp.download&quot; alt=&quot;:)&quot; /&gt; 

 &lt;a href=&quot;http://forums.ps2dev.org/viewtopic.php?t=11898&quot;&gt;Forum&lt;/a&gt;
&lt;br&gt;</description>
				<pubDate>Fri Apr 17 09:23:15 GMT 2009</pubDate>
				<guid>http://ps2dev.org/ps2/Code/Demonstrations/GuileSmash?v=12</guid>
			</item>
			
			<item>
				<title>libgs_guile_smash 2</title>
				<link>http://ps2dev.org/ps2/Code/Demonstrations/libgs_guile_smash_2</link>
				<description>demo</description>
				<pubDate>Wed Apr 15 03:36:02 GMT 2009</pubDate>
				<guid>http://ps2dev.org/ps2/Code/Demonstrations/libgs_guile_smash_2?v=1</guid>
			</item>
			
			<item>
				<title>libgs_guile_smash</title>
				<link>http://ps2dev.org/ps2/Code/Demonstrations/libgs_guile_smash</link>
				<description>


guile_smash is a demo that demonstrate drawing 2d graphics on the new &#39;libgs&#39; included in the ps2sdk. it demonstrates: transparency, semi transparency, double buffering. ... </description>
				<pubDate>Wed Apr 15 03:16:37 GMT 2009</pubDate>
				<guid>http://ps2dev.org/ps2/Code/Demonstrations/libgs_guile_smash?v=1</guid>
			</item>
			
			<item>
				<title>libgs_guile_smash</title>
				<link>http://ps2dev.org/ps2/Code/Demonstrations/libgs_guile_smash</link>
				<description>guile_smash is a demo that demonstrate drawing 2d graphics on the new &#39;libgs&#39; included in the ps2sdk.

it demonstrates:
transparency.
semi transparency
double buffering.
...</description>
				<pubDate>Wed Apr 15 03:12:19 GMT 2009</pubDate>
				<guid>http://ps2dev.org/ps2/Code/Demonstrations/libgs_guile_smash?v=1</guid>
			</item>
			
			<item>
				<title>PS2SDK Setup III - Pre-built, Win32 [MinGW/msys] PS2SDK</title>
				<link>http://ps2dev.org/ps2/Tutorials/TUTORIAL_3_-_Setting_up_Compilers_and_Development_Environment/PS2SDK_Setup_III_-_Pre-built,_Win32_[MinGW/msys]_PS2SDK</link>
				<description>Over time, many people have had problems setting up the PS2SDK in Win32 (Cygwin and MinGW both fail to build, or fail to compile code properly, as of 08-17-08). As a result, LBGSHI has set up an updated, fixed, pre-built, msys/MinGW PS2SDK, with most of the popular libraries included. It can be found below.</description>
				<pubDate>Thu Apr 09 11:46:46 GMT 2009</pubDate>
				<guid>http://ps2dev.org/ps2/Tutorials/TUTORIAL_3_-_Setting_up_Compilers_and_Development_Environment/PS2SDK_Setup_III_-_Pre-built,_Win32_[MinGW/msys]_PS2SDK?v=3</guid>
			</item>
			
			<item>
				<title>PS2SDK Setup II - Compiling and  setting up the PS2SDK with MinGW/msys</title>
				<link>http://ps2dev.org/ps2/Tutorials/TUTORIAL_3_-_Setting_up_Compilers_and_Development_Environment/PS2SDK_Setup_II_-_Compiling_and__setting_up_the_PS2SDK_with_MinGW/msys</link>
				<description>Lukasz Bruun has been kind enough to detail a guide to setting up the PS2SDK for Win32, via MinGW/msys. A link to this guide can be found below.</description>
				<pubDate>Thu Apr 09 11:41:29 GMT 2009</pubDate>
				<guid>http://ps2dev.org/ps2/Tutorials/TUTORIAL_3_-_Setting_up_Compilers_and_Development_Environment/PS2SDK_Setup_II_-_Compiling_and__setting_up_the_PS2SDK_with_MinGW/msys?v=2</guid>
			</item>
			
			<item>
				<title>PS2SDK Setup I - ooPo&#39;s Toolchain</title>
				<link>http://ps2dev.org/ps2/Tutorials/TUTORIAL_3_-_Setting_up_Compilers_and_Development_Environment/PS2SDK_Setup_I_-_ooPo&#39;s_Toolchain</link>
				<description>If you want to know the details of how to build the compilers and set up PS2SDK (Software Development Kit), read ooPo&#39;s toolchain.sh</description>
				<pubDate>Thu Apr 09 11:40:32 GMT 2009</pubDate>
				<guid>http://ps2dev.org/ps2/Tutorials/TUTORIAL_3_-_Setting_up_Compilers_and_Development_Environment/PS2SDK_Setup_I_-_ooPo&#39;s_Toolchain?v=8</guid>
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